![]() The endlessly effervescent between-level interludes certainly help, giving it the pantomime edge that Insomniac pulls off so well, and a well-judged difficulty curve and four skill levels means there's likely to be a challenge to meet your tastes.įor reasons not entirely clear to us, all the way through the game you're accompanied by two droids. Mercifully, this sense of hollow disappointment doesn't last that long, and before long it feels much closer to the spirit of the 'real' R&C adventures (albeit with Clank's role reduced to the odd cut-scene) than you might initially realise. Will the real Ratchet & Clank please stand up? Frazzle my eyes! Imagine watching an 8-HOUR fireworks display. It's as if what made the game such a charm in the first place has merely been boiled down to facing off against a posse of giant grunts and little ankle biters. soulless, as you face off against done-to-death enemies in faceless intergalactic environments. To begin with, that's certainly the case, with much of the platform adventuring relegated to extremely minor sections of the proceedings. ![]() The premise? Ratchet's been abducted by "deranged media mogul" Gleeman Vox, and forced to fight for his life by becoming a contestant on an intergalactic reality show called 'Dreadzone' - a bit like The Running Man with furry ears and acerbic wit.Īt this point you're more or less expecting a sort of deathmatch-heavy Ratchet, facing wave upon wave of respawning drones and levelling-up your arsenal in typical action RPG-lite fashion. Perhaps realising that making another platforming adventure would test the patience of even the greatest R&C stalwart, Insomniac has taken the superb combat of its recent efforts and broken it down into a more tightly focused encounters. Focus on the combat side of it a bit more? Ladies and Gentlemen, we have a winner. What more can they do? Add more weapons? Hmm, no they've done that already. How else do you explain its unbroken string of top-notch releases? Yet, despite each one being better than the last in some small way, this annual approach to the series fires up our cynicism glands like nothing else. Four games in three years? Insomniac really must live up to its name, working slavishly to bring up more combat-laced platform goodness that tickles our funny bone without fail. ![]()
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